Gaming in the classroom

Gaming in the classroom will intrigue the children and their attention span will grow, it will allow children to intensely concentrate on problem solving and on winning the game. Playing games gives children feelings of joy and satisfaction and the sense of accomplishment. They will feel that they can achieve anything they set their mind on. When children lose a certain level of a game, this becomes a challenge for them and they become self motivated to play that level again and tackle the problem and beat their high score and in doing so, winning the confidence in themselves and they begin to feel that nothing is impossible.

When children play games with their groups of friends and class mates, this builds up bonds and motivation and trust, children are trusting their classmates will play the game till the end and trust that they will follow the game rules. Children will begin to encourage their friends with motivational sayings for example, “Nice shot” or “great thinking”.

However even though gaming in the classroom has its advantages it also has its disadvantages. Society may think that gaming can be a waste of important learning time and that it is not beneficial. “Teachers must determine whether the content of the game is appropriate for specific age groups and whether the games are suitable for the standards-based accountability movement” (Games in education, 2008 Coffey).

 

Information retrieved from Suny Cortland Games in Education, (https://sites.google.com/a/cortland.edu/researchproject2/disadvantages).

Information retrieved from Ted, Jane Mc Gonigal, Gaming can make a better world (http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world#t-1180957 ).

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