My Lifelong learning journey

Interesting Video

Jul 31, 2009

Lifelong learning is a journey where individuals learn through life by many aspects for example life experiences. As a community and society we may learn to adapt and study in order to get our qualifications, like me,  Bachelor of Education so I can become a primary school teacher. After working towards my qualification of CSSD, a sterilization nurse and graduating after a two year traineeship where I worked for 5 days and studied at the same time, I decided I needed a different learning journey. I feel that its never too late to learn something you really want to do, as this continuing  education  will contribute to my development, in both “mind , body and soul”. I am hoping that lifelong learning will allow me the creatively and initiative to respond in both formal and informal settings and mange some uncertainties in my life. Through my lifelong leaning journey, I am hoping to forget some problems in my private life and negotiate conflicts which may occur in the future. Learning is never a waste of time, wether it is in a structured learning environment, or constructivist learning where we may be learning through work. Learning enables us to live together as a society and discover different cultures as we adapt to learning in “future work environments”. Delor’s (1996) defined four ‘pillars’ of education for the future, they are: Learning to know, learning to do, learning to live together and learning to be.

“The emphasis is on learning to learn and the ability to keep learning for a life time”(Life long learning in Australia).


Information retrieved from,

Delor’s, J, (1996) Learning: Treasure within Report to UNESCO of the International Commission on Education for the Twenty-first Century, UNESCO

Watson, L. (2003) Lifelong Learning in Australia, Canberra, Department of Education, Science and training

Howell, Jennifer. (2012) Teaching with ICT: Digital pedagogies for collaboration and creativity, Oxford University Press, South Melbourne Australia.



Gaming in the classroom

Gaming in the classroom will intrigue the children and their attention span will grow, it will allow children to intensely concentrate on problem solving and on winning the game. Playing games gives children feelings of joy and satisfaction and the sense of accomplishment. They will feel that they can achieve anything they set their mind on. When children lose a certain level of a game, this becomes a challenge for them and they become self motivated to play that level again and tackle the problem and beat their high score and in doing so, winning the confidence in themselves and they begin to feel that nothing is impossible.

When children play games with their groups of friends and class mates, this builds up bonds and motivation and trust, children are trusting their classmates will play the game till the end and trust that they will follow the game rules. Children will begin to encourage their friends with motivational sayings for example, “Nice shot” or “great thinking”.

However even though gaming in the classroom has its advantages it also has its disadvantages. Society may think that gaming can be a waste of important learning time and that it is not beneficial. “Teachers must determine whether the content of the game is appropriate for specific age groups and whether the games are suitable for the standards-based accountability movement” (Games in education, 2008 Coffey).


Information retrieved from Suny Cortland Games in Education, (

Information retrieved from Ted, Jane Mc Gonigal, Gaming can make a better world ( ).


I enjoyed experimenting with this multimedia tool because it was so engaging. Scratch is a great program for everyone to use, I especially love the way I can educate the children with designing presentations for math, science and art so the children can get excited and have an enjoyable time whilst being educated. I’ve only used Scratch once while I was in high school, I was asked to create an animated presentation roughly two min long and it could be about anything that I wanted. So I decided to create an animation about  fish swimming around and eating. I felt proud about this piece because It took me sometime to learn how to utilize this tool. This program is a great way to combine traditional face to face learning with digital technology. Children can create their own interactive stores, games and animations and share them with the classroom, This gives children the self happiness because they know that have created an animation from there ideas. Younger children can utilize Scratch with their parents this could be an activity for the both of them. I cant wait to incorporate Scratch in my future classroom to further captivate and engage the children.





retrieved from Betcha blog, teaching kids to think using scratch 2010,

retrieved from ticktok Etoys or scratch 2009,

Dalal 🙂



Safety on the internet, Digital Information!! :)

We can access all types of digital information almost at an instant, however this does not mean that it is safe and  right. Not all digital information found on internet sites are dependable. Digital information is used during our daily lives. It gives everybody services such as online shopping, online banking and electronic mail. This is very convenient for people all over the world because it gives us the luxury to do what we need to do without leaving the house. We must know how to judge the reliability of digital information, to do this we can learn more about the author of the site, recognizing who published the site, asking ourselves why is this site important and what is the main purpose for this site, main intended audience, the quality of information shown on the site and lastly what types of links does the website link too. All these questions can help people to be more carful when surfing the world wide web. If not being vigilant, people can find themselves in dreadful situations where they might have purchased something from a particular site, giving away there bank details to an unsafe website, therefor leading to identity theft and money being robbed

. Image retrieved image, Digital information fluency model from,

Dalal 🙂